Open jump · arena floor

0
In the air
7
Sprung beds
Tap a bed to send another jumper in — the fabric dips under the landing, pulls the springs and throws them straight back up. Drag to walk around.
Open today until 22:00

Seven beds.
One very short way down.

A trampoline park on Fenwick Yard: sprung beds, a foam pit at the end of a run track, a sky rope course over the arena and an agility tower that almost never survives.

7sprung beds
6zones under one roof
4.8★from 1,480 reviews
Tickets

Jump passes & prices

Every pass covers the whole park: arena, foam pit, run track, dodgeball court, sky course and the agility tower. Sessions start on the hour and on the half hour.

Peak hours are Friday 16:00–21:00 and weekends before 14:00 — book ahead for those, walk in for the rest. Prices are per jumper and include the safety briefing.

One hour of open jump

60 minutesAge 6 and upWalk-in welcome

The standard session. Arena beds, the run track into the foam pit, dodgeball when a court is free. Briefing runs for five minutes before the clock starts.

$19per jumper

Two hours of open jump Best value

120 minutesAge 6 and upLocker included

Long enough to actually learn something. Most people spend the first hour on the beds and the second one on the sky course and the tower.

$28per jumper

Monthly pass

Unlimited off-peakRolling monthCancel anytime

Unlimited jumping Monday to Friday before 16:00, plus two peak sessions a month and 15% off coached classes. One pair of grip socks included on the first visit.

$69per month

Little Flyers

45 minutesUnder 6Toddler area only

The low-bed corner with soft edges and its own foam blocks, closed off from the main arena. One adult jumps free with every child and must stay on the mats.

$12per child

Family pass

90 minutes2 adults + 2 childrenWeekends too

Four jumpers, one clock, one queue. Extra children join the same session at $13 each, up to six people on one pass.

$58for four
$4
Grip socks are required — and they are yours to keep

Nobody jumps in bare feet or ordinary socks: the fabric is woven, and skin grabs it in the wrong direction. SKYBOUND grip socks cost $4, fit in a pocket and are valid on every later visit. Bring the same pair back and you pay nothing.

The park

Six zones, one roof

The arena is the centre of the building; everything else is built around it so that a queue in one zone never blocks another.

Floor area 1,850 m², ceiling 7 m. Every zone is watched by a marshal in a lemon shirt — they are the people to ask, and the people who will stop you.
Arena

Seven sprung beds

Six square beds and one long run track, 294 springs in total, soft padding over every frame and a wall of mats around the deck.

  • Free jump, somersaults, wall runs
  • Two beds reserved for coached hours
  • Marshal on the floor at all times
Foam

Foam pit & run track

The run track is three and a half metres of bed leading straight into a pit of roughly four hundred foam blocks. The landing is the easy part; climbing out is not.

  • Blocks replaced every two months
  • One jumper in the air at a time
  • Ladder out on the arena side
Height

Sky course

A rope route on posts above the arena floor: net, beams, a plank bridge, stirrups and a short zip line back down. Harness and line all the way.

  • Minimum height 130 cm
  • Six platforms, five elements
  • Instructor clips you in and out
Balance

Agility tower

Fifty-four soft blocks stacked in alternating rows. Pull one out, put it on top, and try not to be the person holding the block when it goes.

  • Two to six players
  • Thirty seconds a turn
  • Rebuilt in under a minute
Games

Dodgeball court

A sunken bed court with padded walls. Marshals run a round every twenty minutes during open jump, and the whole court on request for groups.

  • Up to 5 a side
  • Soft foam balls only
  • Rounds every 20 minutes
Small

Toddler corner

Low beds, soft edges, its own small foam pit and a bench for the adults who are technically supervising and actually resting.

  • Under 6 only
  • Closed off from the arena
  • Quiet hour Tuesdays 10:00
Above the arena

The sky course

Six platforms on posts, five elements between them and a safety line that runs the whole way. Watch a lap below — the camera rides behind the traveller, exactly the way the instructor sees it from the platform.

Included in every jump pass. Height limit 130 cm, weight limit 120 kg, no time limit while the queue is short.
Stage 1 of 5 · Rope net
  1. Harness and briefing

    Two minutes at the base station: harness on, carabiners checked, the one rule explained — never unclip both lines at once.

    4 minutes
  2. Net and beams

    The first two elements are deliberately easy. They exist so that your hands learn what the safety line feels like when it takes your weight.

    Stages 1 and 2
  3. Plank bridge

    Loose boards on cables, one step at a time. The bridge swings; the line does not. Most people stop halfway and then keep going.

    Stage 3
  4. Stirrups

    Hanging loops across the longest gap. The only element where marshals will happily give you a push, if you ask.

    Stage 4
  5. Zip line home

    Twenty-two metres down to the landing platform over the foam pit. The fastest way off the course and the reason people go round again.

    Stage 5
Balance zone

The agility tower

Fifty-four soft blocks, three to a row, rows crossed at right angles. Take a block from anywhere except the top row, put it on top, and hand the tower to the next player. Try it here — tap a block.

Two to six players, thirty seconds a turn. In the park the blocks are foam over a light core, so a collapse is loud and completely harmless.
Moves 0 · tap a block to pull it
  1. The rule that matters

    The top row is off limits. It is the only row that is not yet holding anything up, so taking from it would cost nothing.

    House rule
  2. Rows get thin

    A row can hold on two blocks and sometimes on one — but only if that one is the middle block. An edge block left alone drops the tower.

    Physics, not rules
  3. Thirty seconds

    A marshal keeps the clock. Run out of time and the turn passes; the tower keeps whatever wobble you left it with.

    Per turn
  4. The collapse

    Whoever is touching the tower when it falls rebuilds it. Rebuilding takes under a minute and is somehow the part children fight over.

    Inevitable
Birthdays & groups

Bring everyone

Party packages include jump time, a host for the whole slot, a table in the mezzanine and grip socks for every guest. Book at least five days ahead.

Parties run at 11:00, 13:30 and 16:00 on weekends, and at 17:00 on weekdays. A 30% deposit holds the slot; the rest is settled on the day.
Package one

Blue party

Ten jumpers, two hours: 60 minutes of open jump, 30 minutes of private arena time and 30 minutes at the table. Host, socks and invitations included.

$29010 jumpers · 2 h
Package two

Lemon party

Sixteen jumpers, two and a half hours, private party room, pizza and drinks for everyone, a dodgeball round run by the host and the tower reserved for the group.

$46016 jumpers · 2.5 h
Package three

Schools & teams

Groups of twenty or more, weekdays before 16:00. Two marshals, a structured warm-up and a session plan sent to the organiser a week ahead.

$14per jumper · 90 min
Before you jump

Safety, socks
and the five rules

Everyone watches the same briefing on the first visit of the season, and it takes five minutes. These are the rules the marshals actually enforce.

A waiver is signed once per jumper per season; for anyone under 18 it is signed by a parent or guardian, on paper at the desk or online before arrival.
Rule 01 One jumper per bed

Two people on the same bed do not bounce — they collide. The fabric dips towards whoever landed first and pulls the other one in. Wait for the bed to clear.

Rule 02 Grip socks, always

Bare feet and ordinary socks both slide. SKYBOUND grip socks are $4, they are yours to keep, and the marshals will send you back to the desk without them.

Rule 03 Land on your feet

Knees, seat and back landings are fine on the beds and in the foam. Head first is not, anywhere in the park — that single rule is what keeps this a park and not a hospital.

Rule 04 Empty pockets, no jewellery

Phones, keys and watches go in a locker. Anything in a pocket ends up in the foam pit, and the foam pit is four hundred blocks deep.

Rule 05 Clear the pit before the next jump

One person in the air over the foam at a time. Climb out on the arena side, wave, then the next jumper goes.

Who should not jump Sit this one out

Pregnancy, recent surgery, back or neck injury, or anything under the influence. Ask at the desk if you are unsure — we will happily swap a ticket for another day.

About

A print works
that learned to bounce

SKYBOUND opened in 2017 in the old Fenwick print works, a building chosen for exactly one reason: seven metres of clear ceiling with nothing hanging from it. The presses went out, the beds went in, and the original steel trusses are still up there holding the lights.

Nine of our marshals are gymnastics or parkour coaches, and four of them have been here since the first season. Beds are inspected every morning before opening, springs are replaced on a rolling schedule, and the foam pit is emptied and refilled twice a year.

2017Open since
1,850Square metres
294Springs under the beds
21Marshals and coaches

“A trampoline park is not a room full of trampolines. It is a room where an eight-year-old and a thirty-eight-year-old can both be slightly out of control, and neither of them gets hurt.”

Nadia Brecht · founder and head coach

What a first visit looks like

Arrive fifteen minutes early. Waiver at the desk, grip socks, locker, then the briefing in the corner by the tower. The marshal will walk your group onto the arena floor and point out where not to be. After that the hour is yours.

  • Free parking behind the building, 40 spaces
  • Cafe on the mezzanine, open the same hours
  • Step-free entry and an accessible changing room
Jumpers

What people say after

4.8 out of 5 from 1,480 reviews across the last three seasons. Names are first names only, as left on the review card at the desk.
★★★★★

Booked an hour for two kids and ended up buying myself a ticket at the desk. The run track into the foam pit is the single best thing I have paid nine dollars for. We stayed for the second hour.

M
MarekTwo hours, Saturday
★★★★★

My daughter is six and terrified of heights, and the marshal on the sky course spent twenty minutes on the first platform with her without once rushing. She did the whole route. Twice.

I
InesFamily pass, Sunday
★★★★★

Sixteen nine-year-olds, one host, zero chaos. The party room was ready when we arrived, the pizza came out at the right time and nobody lost a phone in the foam. Worth every dollar.

T
TomasLemon party, birthday
Visit

Hours, address
and how to find us

Last session starts 60 minutes before closing. The desk closes 30 minutes before closing, so walk-ins after that go on the next day’s list.

Opening hours

MondayClosed — bed inspection
Tuesday10:00 – 21:00
Wednesday10:00 – 21:00
Thursday10:00 – 21:00
Friday10:00 – 22:00
Saturday09:00 – 22:00
Sunday09:00 – 20:00

When the park is quiet

Weekday mornings until 13:00 are the emptiest hours of the week — the whole arena is often four or five jumpers. Tuesday 10:00 is a quiet hour in the toddler corner: lights down, music off.

  • Busiest: Friday 16:00–21:00 and weekend mornings
  • Quietest: Tuesday to Thursday before 13:00
  • Adults-only coached class: Wednesday 19:30

Find us

  • Address
    41 Fenwick Yard
    Ashmoor, AM4 7QD
  • Phone+1 555 0184
  • Emailjump@skybound.park
  • Parking
    40 free spaces, rear yard
  • Transport
    Bus 14 and 27 to Fenwick Gate
Booking

Book a jump

Pick a session and we hold the beds. Nothing is charged here — the desk takes payment when you arrive.

Before you send it

  • Sessions start on the hour and the half hour; arrive fifteen minutes early for the briefing.
  • Parties and groups over ten need five days’ notice — use the form and we will call back.
  • Grip socks are added at the desk, $4 a pair, and they are valid on every later visit.
  • Monday is inspection day: the park is closed and the date field will say so.
Please tell us who is booking.
We need a valid email to confirm the slot.
Pick a pass so we know how long to hold the beds.
Choose a day from today onwards.

Beds are held.

We have you down. The desk will confirm by email within one working day.

Reference SB-0000 · nothing was sent — this is a demo concept
Questions

Asked at the desk

Do I have to book, or can I just turn up?
Walk in any weekday before 16:00 and there will be a bed. Friday evenings and weekend mornings fill up, so book those. If a session is full the desk will put you on the next one, usually thirty minutes later.
How old do you have to be?
Six and up for the main arena. Under six jump in the toddler corner on a Little Flyers ticket with an adult on the mats. The sky course has a height limit rather than an age limit: 130 cm, which most children reach around eight.
Can adults jump, or is this a children’s park?
Roughly a third of our jumpers are adults. Tuesday and Thursday evenings after 19:00 are quiet, adult-heavy sessions, and the coached classes on Wednesday are adults only.
What if it rains, or we simply cannot come?
We are indoors, so weather changes nothing. Cancel a booking more than 24 hours ahead and it moves to any other date free of charge. Inside 24 hours we will still try — call the desk rather than emailing, it is faster.